Your best ad is six weeks from dead.
Creative fatigue is the tax every app pays: 78% of top-quartile campaigns now refresh creative at least weekly, because the moment a concept stops earning installs, the auction makes you pay for its funeral. We build, test, and bury ad creative on a schedule, and run the media underneath it.

1,430
creatives shipped, last 12 months
83%
of concepts die in testing. On purpose.
6 days
median time from launch to kill decision
9
studios and apps on the roster right now
Shop aggregates across current clients; the receipts live in the stories and the Graveyard.
Frames from the test bench
Visit the GraveyardConcept frames from recent test cycles, winners and casualties both. Scroll sideways; that's what thumbs do.






Pick your game mode
Creative testing
A standing test bench for your ads: 20 to 40 concepts a month, killed or scaled on IPM, CPI, and the retention of the users they actually bring. Fixed monthly fee, full kill-log included.
Insert coin →
Boss levelPlayable ads
Playables nearly doubled their share of gaming ad impressions in 2025. We design, build, and iterate them in-house, because the first thirty seconds of gameplay is your best salesperson.
Press start →
Campaign modeFull-loop UA
Creative plus media: Google App Campaigns, Apple Ads, TikTok, and Meta, run against your retention curves rather than your install counter. From soft launch to global.
Continue? →
Post-mortems, played back
All client storiesSoft launch to global in 11 weeks, CPI $2.90 → $1.70
Nineteen dead hooks, one live one, and a D90 cohort that paid for itself before the global button got pressed.
Subscription app · sleep trackerTrial cost down 37% in 8 weeks, refresh by refresh
Weekly creative rotation against a 35% ATT opt-in reality. The winning hook was the one the client hated.
Hybrid-casual · racing4,000 → 30,000 installs a day without breaking D7
A hyper-casual that grew up: scale bought with fail-state hooks, defended with retention gates.
Three things the test data keeps saying
Video still rules, playables close.Video took 53.7% of gaming ad impressions in 2025; playables nearly doubled to 13.3%. Our bench matches the market: playable variants keep beating their video twins on install rate.
Fail-state hooks refuse to die.The deliberately-lost level remains our most reliable hook family, three years running. Players cannot resist correcting a stranger's mistake.
Weekly refresh is table stakes now.78% of top-quartile campaigns refresh at least weekly, up from 41% a year earlier. Monthly refresh is how CPIs quietly double.
The Postmortem — monthly, no fluff
One email a month: what died on our test bench, why, and the numbers. No subject-line psychology, no funnels.
Ready when your CPI isn't
A working session is 45 minutes on your creatives, your retention curves, and what we'd put on the bench first. Reply within five business days.
Start a run- Google Ads Certified
- Apple Ads Certified
- GA4 + MMP reporting (AppsFlyer / Adjust)