About · the party roster

Choose your ally

Three people, one arcade, no account managers between you and the party. Stats below are real; so are the debuffs, because a character sheet without weaknesses is just a LinkedIn profile.

Micha Brandt, Founder & Creative Director at InstallLaunchpad

Micha Brandt

Class: Creative Director

Loadout
Hook families · playable design · soft-launch gates
Record
55+ campaigns shipped
Debuff
Cannot be trusted alone with a cinematic budget. Supervision assigned.
Status
Currently replaying: everything isometric

Google Ads Certified · 10 years in mobile UA · ex-UA lead, Berlin game studio

Tereza Nováková, Senior UA Manager at InstallLaunchpad

Tereza Nováková

Class: Media Tank

Loadout
Google App Campaigns · Apple Ads · TikTok · budget pacing
Record
€9M+ media spend managed
Debuff
Physically unable to let a broken conversion schema scale. Slows the party down, saves the run.
Status
Currently replaying: city builders, ruthlessly optimized

Google Ads Certified · Apple Ads Certified · 7 years running app campaigns

Ozan Demir, Creative Data Analyst at InstallLaunchpad

Ozan Demir

Class: Data Rogue

Loadout
Test matrices · IPM reads · cohort autopsies · epitaphs
Record
190+ funerals presided
Debuff
Will not call a winner before the impression floor. Immune to enthusiasm.
Status
Currently replaying: roguelikes, appropriately

6 years in creative analytics · GA4 + MMP reporting specialist

  • Google Ads Certified
  • Apple Ads Certified
  • GA4 + MMP reporting (AppsFlyer / Adjust)

Guild history

Level 1 · 2019

Two people, one rented desk in Kreuzberg, and a playable that outsold a €40k video. The theory becomes a company.

Level 4 · 2021

First soft-launch engagement gated correctly: a global launch delayed three weeks by a retention floor, gratefully.

Level 7 · 2023

Ozan joins; the kill-log becomes the Graveyard. Kill rate goes public and, weirdly, sales get easier.

Level 10 · 2025

The bench crosses 1,000 lifetime concepts. Move to Torstraße; the arcade cabinet in the office is load-bearing now.

Level 12 · 2026

Nine studios and apps on the roster, capped until hiring catches up. You are here.

House rules

  • Losers get published. The Graveyard is the culture, not a gimmick.
  • Kill conditions are written before launch, and gates outrank enthusiasm, including ours.
  • Nine clients is the cap until the party levels up. Waitlists beat dropped frames.
  • Everything we build for you is yours: assets, logs, learnings, no hostage folders.
  • Every email gets a reply within five business days, usually much faster.

Party has one open slot

Bring a game or an app with real retention and we'll bring the bench.

Start a run