Client stories · post-mortem format

Played back, honestly

Every story here is written the way game studios write post-mortems: what we tried, what died, what shipped, in Q&A. Clients anonymized, numbers real and kept inside their category's published ranges, losing creatives shown next to the winners. If you only publish victories, you're publishing marketing; this is the other thing.

Your game could be story four

Fair warning: if we work together, the losing creatives get an epitaph too. That's the deal.

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