Three modes, one arcade
Everything we sell is the same conviction at different depths: the creative decides your cost per install. Start with the test bench, add playables when the data asks for them, or hand us the whole loop. No mode requires the others, and all three publish their kill-logs.
Creative testing
A standing bench that ships 20 to 40 concepts a month against your live campaigns, kills the losers inside a week, and documents every funeral. You keep your media team; we feed it winners.
Playable ads
Design, build, and iteration in-house. Playables run about 4.8 installs per thousand impressions against 2.9 for video, and for top spenders the gap widens to eight-fold. The catch: a bad playable is expensive. Ours ship with three iterations included.
Full-loop UA
Creative plus media, one loop: Google App Campaigns, Apple Ads, TikTok, and Meta, bid against retention cohorts instead of raw installs. Includes soft-launch design, geo laddering, and the weekly refresh discipline the market now demands.
Not sure which mode?
Bring your store link and your CPI to a working session; we'll tell you which one moves it, or say honestly if none of them will.
Start a run